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The same kind of creativity and attention was paid to the tracks, too, with Mattel sending "creates of their various toys" for the team to play around with and use as reference. It's a real treat to ride around in a Hot Wheels car and see first-hand just how every little detail reflects how much care the design team took to make it a reality in-game. So yeah, that one, I think, is one that was just especially fun for us creatively." We haven't done that for any other vehicle. But a completely unique production for that car. "And so we kind of met in the middle there where they were steering us to be more realistic, we were following the toy and actually being more toy-like, and they were kind of meeting in the middle with the car that we have in game. Because in their heads this car in their imagination is real, right? It exists," Brown explains. Yeah, they look like that, but they're actually this kind of cluster', and they pointed to some real life reference of an actual Baja 1000 truck. And they're like, 'No, no, no, the clusters aren't like that. "We learned at that point that although the Mattel design team built this tiny 1/64 scale car, in their heads, that car is real and exists. Through the creative process, it became evident that Mattel had a firm grasp of just how the vehicle should look, as though it were a real car already. The vehicle design team started building in all of the details, including features that a fully realized version would need in the game. Then we had to scale it up, but you don't just make that toy and then scale it up with all of the mold details and things like that, because obviously it doesn't have headlights, it doesn't have actual brakes."
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They absolutely were, and it created a really kind of fun journey that we went on, where our vehicle design team were building it out and their reference – rather than being the full car – was one of the 1/64 scale diecast toys that we actually bought from a local toy shop. "We asked Mattel if they would be happy for us to have a go at it.
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But many of the vehicles in this expansion, like the off-road Baja Bone Shaker, are purposefully larger than life, and necessitated a unique production process.
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Whether you're new to Hot Wheels or not, you're sure to get a kick out of zooming around in beautifully rendered, life-sized toy car and that's thanks to Playground Games' meticulous attention to detail and research, with the team collaborating with Mattel throughout the creative process to faithfully translate the vehicles to the game.Īlmost all of the cars in the Horizon series have existed in real life, with a few notable exceptions – such as the Final Fantasy Quartz Regalia and the Halo Warthog (the latter of which does now exist but was created using in-game data), for example – which allows Playground to really strive for authenticity. Such accessibility features and changes to the structure of the campaign are there to ensure that as many as players as possible can enjoy what makes this expansion so broadly appealing – the chance to drive fully realized Hot Wheels cars.
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